Wednesday, April 29, 2015

work in progress
animal character for a videogame.modelling: 5 hours,1018 faces
rigging: 3 hours,32 joints



self taught advanced face rigging.
3 weeks of tutorials and hard work,including modelling the mesh
,but now i can build a set up like this in 2 days

animal Character for games
modelling :2 hours,946 quads
rigging:2.5 hours
animating:25 minutes





animations class homework. run and jump cycle
25 min of work


animations class homework:
rigging a lamp model and animating a jump.
total 45 min. of work


Character rig and animations.
riging,animating a run cycle and a jump
total work time 4 hours