Wednesday, July 1, 2015

11 seconds club challange
main rig; PacageMan (free as the other 2)
7 and a half hours of work

Saturday, May 23, 2015


work in progress :
new character - Manny

Concept by Alexandra Bi
http://cloverconcep.blogspot.co.il/


Wednesday, May 13, 2015

new character in animation class !!!
the rig is overwhelming and complex,but in time ill get used to
animating process : 2 hours



Tuesday, May 5, 2015

Slack Line walk animation
there is much to improve...but this outcome is fine
total work: 4 hours


Friday, May 1, 2015

zombie-ish walk cycle
35 minutes of work
had a  problem with the left arm,but i like the results


Wednesday, April 29, 2015

work in progress
animal character for a videogame.modelling: 5 hours,1018 faces
rigging: 3 hours,32 joints



self taught advanced face rigging.
3 weeks of tutorials and hard work,including modelling the mesh
,but now i can build a set up like this in 2 days

animal Character for games
modelling :2 hours,946 quads
rigging:2.5 hours
animating:25 minutes





animations class homework. run and jump cycle
25 min of work


animations class homework:
rigging a lamp model and animating a jump.
total 45 min. of work


Character rig and animations.
riging,animating a run cycle and a jump
total work time 4 hours

Sunday, March 29, 2015


Animation Homework
woodcutter cycle
animation only.25 mins of work

High poly Modeling in MAYA
46 hours of work in total



PixelArt training
10 min each one








 screenshots from my first videogame =)
worked on it whole semester 











for a videogame
concept and turn table
total 5 hours of work



for a videogame
concept and turn table
total 5 hours of work




for a video-game
basicik\fk rig and animatons.2 and a half hours of work